1.4.7
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1.4.7
Version 1.4.7 Released
Try it out: http://www.NPlay.com/BeGone
- Added crouch! (Defaults to 'c')
- New player models and animations (climb, accuracy, throw)
- More accurate & dynamic hitboxes
- Added camera bobbing effects
- Look down and see your legs and shadow in first person
- Added hold/toggle option for crouch and accuracy
- Removed all particles for speed increase
Crouching does the following: Reduces movement speed by 50% Increases crosshair recovery rate by 100% Reduces footstep volume by 50% Reduces recoil by 25% Increases stamina regeneration by 33%
Try it out: http://www.NPlay.com/BeGone
- Added crouch! (Defaults to 'c')
- New player models and animations (climb, accuracy, throw)
- More accurate & dynamic hitboxes
- Added camera bobbing effects
- Look down and see your legs and shadow in first person
- Added hold/toggle option for crouch and accuracy
- Removed all particles for speed increase
Crouching does the following: Reduces movement speed by 50% Increases crosshair recovery rate by 100% Reduces footstep volume by 50% Reduces recoil by 25% Increases stamina regeneration by 33%
__________________________________________________________________________________________
BeGone - http://www.nplay.com
Dmage- BeGone Developer
- Join date: 2011-02-04
Posts: 515
Re: 1.4.7
For crouching i really do think there should be some indicator so i know which one i am doing because its hard to get to cover trying to check weather your in crouch or standing.
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"i have a six pack... its just protected by a layer of fat"
"The pessimist is the man who believes things couldn't possibly be worse, to which the optimist replies "Oh yes they could."

My Names Die- IGN: [Creed]My Names Die
Join date: 2011-02-04
Posts: 547
Re: 1.4.7
My Names Die wrote:For crouching i really do think there should be some indicator so i know which one i am doing because its hard to get to cover trying to check weather your in crouch or standing.
That's good idea I missed that too, only I'm not sure if some HUD changes need to be done (since it may decrease fps) or cursor colour change could work as indicator.
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BeGone - http://www.nplay.com
Dmage- BeGone Developer
- Join date: 2011-02-04
Posts: 515
Re: 1.4.7
AMAZING! I am very happy that there is a way to walk quietly now :D It will make the 1v1 matches much more tense.
Something I would still love to see: A number in one corner that lets you know how many players are still alive on each team. I've attached a screenshot from Urban Terror. See the top right corner of the screen for an example. I wouldn't mind something simpler, if that's easier to implement:
5/6
to represent 5 SWAT and 6 Militia left alive. I'm often checking to see how many enemies are left and it takes away valuable seconds to hit TAB and count the players.
If that is doable I would love it! Thank you also for the new round of updates. You guys have done amazing things with the game :D

Something I would still love to see: A number in one corner that lets you know how many players are still alive on each team. I've attached a screenshot from Urban Terror. See the top right corner of the screen for an example. I wouldn't mind something simpler, if that's easier to implement:
5/6
to represent 5 SWAT and 6 Militia left alive. I'm often checking to see how many enemies are left and it takes away valuable seconds to hit TAB and count the players.
If that is doable I would love it! Thank you also for the new round of updates. You guys have done amazing things with the game :D

Last edited by Blood_Orange on Wed Aug 31 2011, 23:05; edited 2 times in total

Blood_Orange- Join date: 2011-04-03
Posts: 1236

Re: 1.4.7
I can't play third person as good as I was in the others and this is the only mode I use cause I suck with first person and since the person is on the opposite side as it was before it fells like it was made for someone who is lfet handed
But I love the update and somehow I fell as if the sniper is better with accuracy.
But I love the update and somehow I fell as if the sniper is better with accuracy.

Deadpool- IGN: {G.S.I}Deadpool
Join date: 2011-07-11
Posts: 116

Re: 1.4.7
Love the update! keep it going BeGone staffs.
We should have more weapon classes, this is getting boring.
thanks if you take it into consideration.
We should have more weapon classes, this is getting boring.
thanks if you take it into consideration.

legendrock7- Join date: 2011-02-06
Posts: 13

Re: 1.4.7
Dmage wrote:
That's good idea I missed that too, only I'm not sure if some HUD changes need to be done (since it may decrease fps) or cursor colour change could work as indicator.
All i was thinking would be a simple "c" somewhere in the corner.
__________________________________________________________________________________________
"i have a six pack... its just protected by a layer of fat"
"The pessimist is the man who believes things couldn't possibly be worse, to which the optimist replies "Oh yes they could."

My Names Die- IGN: [Creed]My Names Die
Join date: 2011-02-04
Posts: 547
Re: 1.4.7
that is cool
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

[GSI] The Last Alli- Join date: 2011-08-22
Posts: 44
Re: 1.4.7
How about we replace the little sprinting guy with something like this:

It might lose some of the 'stamina' meaning though.
@Blood_Orange: Thinking about where would be a good place for player counts. Don't want the screen to get too cluttered, so need to find a good spot for it... maybe by the timer somehow...
It might lose some of the 'stamina' meaning though.
@Blood_Orange: Thinking about where would be a good place for player counts. Don't want the screen to get too cluttered, so need to find a good spot for it... maybe by the timer somehow...
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BeGone - http://www.nplay.com
Proton- BeGone Developer
- Join date: 2011-01-29
Posts: 175
Re: 1.4.7
That would be perfect :D
As a side note, I like the stand/crouch icon idea. I see what you mean about the icons not relating directly to the stamina but I think the change would improve more than it would detract.
As a side note, I like the stand/crouch icon idea. I see what you mean about the icons not relating directly to the stamina but I think the change would improve more than it would detract.
Proton wrote:Here's a concept for the timer. Same amount of screen space as the current timer but used more effectively I think:
Last edited by Blood_Orange on Thu Sep 01 2011, 02:13; edited 1 time in total (Reason for editing : There weren't not enough double negatives)

Blood_Orange- Join date: 2011-04-03
Posts: 1236

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