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1.4.7

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1.4.7

Post by Dmage on Wed Aug 31 2011, 20:29

Version 1.4.7 Released
Try it out: http://www.NPlay.com/BeGone
- Added crouch! (Defaults to 'c')
- New player models and animations (climb, accuracy, throw)
- More accurate & dynamic hitboxes
- Added camera bobbing effects
- Look down and see your legs and shadow in first person
- Added hold/toggle option for crouch and accuracy
- Removed all particles for speed increase

Crouching does the following: Reduces movement speed by 50% Increases crosshair recovery rate by 100% Reduces footstep volume by 50% Reduces recoil by 25% Increases stamina regeneration by 33%

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Re: 1.4.7

Post by Da Swed on Wed Aug 31 2011, 20:40

Really, really great job.

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Re: 1.4.7

Post by My Names Die on Wed Aug 31 2011, 22:02

For crouching i really do think there should be some indicator so i know which one i am doing because its hard to get to cover trying to check weather your in crouch or standing.

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Re: 1.4.7

Post by Dmage on Wed Aug 31 2011, 22:26

My Names Die wrote:For crouching i really do think there should be some indicator so i know which one i am doing because its hard to get to cover trying to check weather your in crouch or standing.


That's good idea I missed that too, only I'm not sure if some HUD changes need to be done (since it may decrease fps) or cursor colour change could work as indicator.

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Re: 1.4.7

Post by Blood_Orange on Wed Aug 31 2011, 22:55

AMAZING! I am very happy that there is a way to walk quietly now :D It will make the 1v1 matches much more tense.

Something I would still love to see: A number in one corner that lets you know how many players are still alive on each team. I've attached a screenshot from Urban Terror. See the top right corner of the screen for an example. I wouldn't mind something simpler, if that's easier to implement:
5/6
to represent 5 SWAT and 6 Militia left alive. I'm often checking to see how many enemies are left and it takes away valuable seconds to hit TAB and count the players.

If that is doable I would love it! Thank you also for the new round of updates. You guys have done amazing things with the game :D






Last edited by Blood_Orange on Wed Aug 31 2011, 23:05; edited 2 times in total

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Re: 1.4.7

Post by Deadpool on Wed Aug 31 2011, 22:58

I can't play third person as good as I was in the others and this is the only mode I use cause I suck with first person and since the person is on the opposite side as it was before it fells like it was made for someone who is lfet handed
But I love the update and somehow I fell as if the sniper is better with accuracy.

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Re: 1.4.7

Post by legendrock7 on Wed Aug 31 2011, 23:25

Love the update! keep it going BeGone staffs.
We should have more weapon classes, this is getting boring.

thanks if you take it into consideration.

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Re: 1.4.7

Post by My Names Die on Wed Aug 31 2011, 23:29

Dmage wrote:

That's good idea I missed that too, only I'm not sure if some HUD changes need to be done (since it may decrease fps) or cursor colour change could work as indicator.


All i was thinking would be a simple "c" somewhere in the corner.

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Re: 1.4.7

Post by [GSI] The Last Alli on Wed Aug 31 2011, 23:32

that is cool Happy !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

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Re: 1.4.7

Post by Proton on Thu Sep 01 2011, 00:22

How about we replace the little sprinting guy with something like this:


It might lose some of the 'stamina' meaning though.

@Blood_Orange: Thinking about where would be a good place for player counts. Don't want the screen to get too cluttered, so need to find a good spot for it... maybe by the timer somehow...

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Re: 1.4.7

Post by Proton on Thu Sep 01 2011, 01:25

Here's a concept for the timer. Same amount of screen space as the current timer but used more effectively I think:

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Re: 1.4.7

Post by Blood_Orange on Thu Sep 01 2011, 02:11

That would be perfect :D

As a side note, I like the stand/crouch icon idea. I see what you mean about the icons not relating directly to the stamina but I think the change would improve more than it would detract.

Proton wrote:Here's a concept for the timer. Same amount of screen space as the current timer but used more effectively I think:


Last edited by Blood_Orange on Thu Sep 01 2011, 02:13; edited 1 time in total (Reason for editing : There weren't not enough double negatives)

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Re: 1.4.7

Post by Crossbones on Thu Sep 01 2011, 06:21

I think the new hud ideas are good

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Re: 1.4.7

Post by Azuredawn on Thu Sep 01 2011, 06:36

New player models are good. But, crouch... Well, this sniper in Warehouse kept going on the platform, and since recoil was so low, he pwned everyone.

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Re: 1.4.7

Post by Deanos on Thu Sep 01 2011, 07:52

please, remove the head bobbing?

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