Sneak peek to Unity3 version
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Sneak peek to Unity3 version
Here are few screens from Unity 3.2 version which is coming very soon:








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BeGone - http://www.nplay.com
Dmage- BeGone Developer
- Join date: 2011-02-04
Posts: 515
Re: Sneak peek to Unity3 version
Redone version of the old map, interesting. I'm liking the concrete fences, and the stairs/walkway.
But, it looks much too open when you remove the grass. I'll wait until I actually play it before commenting further.
But, it looks much too open when you remove the grass. I'll wait until I actually play it before commenting further.

UndeadSheep- Forum Admin
- Join date: 2011-01-25
Posts: 178
Re: Sneak peek to Unity3 version
I like the new look. Can't wait to play it.
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Recoil315- Forum Moderator
- IGN: Recoil315
Join date: 2010-11-16
Posts: 1465

Re: Sneak peek to Unity3 version
As a fellow game developer, I'm going to ask something here...
Define "very soon".
I don't want to hear "x days", but rather more something along the lines of "Between 1 and 12 weeks".
Define "very soon".
I don't want to hear "x days", but rather more something along the lines of "Between 1 and 12 weeks".

Pimgd- IGN: |[Honor]| Pimgd
Join date: 2011-02-01
Posts: 1639

Re: Sneak peek to Unity3 version
It looks awesome xD Is that the finished version of the map, or will there be some grass implanted?

Joker- Join date: 2011-01-30
Posts: 5
Re: Sneak peek to Unity3 version
Looks great! I can't wait. :D

Jim92- Forum Admin
- Join date: 2010-11-03
Posts: 227
Re: Sneak peek to Unity3 version
Pimgd, there is no deadline, so I can't tell official date, but it shouldn't take 12 weeks ;)
Joker, problem with grass is that it cause lag for players with slower PCs (we saw a lot of comments relating that on Kong) so in order to expand number of players who could play the game we will have some maps without grass. Since now we have only one map (and one in development) we might launch this map without grass and add it after there will be more maps so people could choose according to their PC capabilities.
Joker, problem with grass is that it cause lag for players with slower PCs (we saw a lot of comments relating that on Kong) so in order to expand number of players who could play the game we will have some maps without grass. Since now we have only one map (and one in development) we might launch this map without grass and add it after there will be more maps so people could choose according to their PC capabilities.
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BeGone - http://www.nplay.com
Dmage- BeGone Developer
- Join date: 2011-02-04
Posts: 515
Re: Sneak peek to Unity3 version
Map editor comes I am gonna recreate Counter strike Office map with an additional ventilation so people can go sneaking. Lol

Reedtheman- Join date: 2010-11-13
Posts: 239
Re: Sneak peek to Unity3 version
are u guys like proton working on new maps or weapons or bugs?
Guest- Guest
Re: Sneak peek to Unity3 version
Map transformation is almost finished.
All ladders will be fully functional, so players will be able to climb on silo:

Ladders to 'swat building' has been added:

New building has been added:

Pool removed and changed with new object:

All ladders will be fully functional, so players will be able to climb on silo:

Ladders to 'swat building' has been added:

New building has been added:

Pool removed and changed with new object:

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BeGone - http://www.nplay.com
Dmage- BeGone Developer
- Join date: 2011-02-04
Posts: 515
Re: Sneak peek to Unity3 version
Wow, that looks amazing.

UndeadSheep- Forum Admin
- Join date: 2011-01-25
Posts: 178
Re: Sneak peek to Unity3 version
Reedtheman wrote:Map editor comes I am gonna recreate Counter strike Office map with an additional ventilation so people can go sneaking. Lol
The problem with the level editor idea is lightmapping. The reason these shots look so cool is mostly because of Beast in Unity3 Pro. It takes I think 8-10 hours just to render the lightmap for that level, and it can only be done through the unity editor (not in the webplayer).
There might be a technical solution for this, but I'm not sure what it would be at this point.
@Joker: Grass will not be solved in this next release. We can leave in the toggle in options to turn on the experimental grass. But as Dmage said, by default it will need to be off for now.
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Proton- BeGone Developer
- Join date: 2011-01-29
Posts: 175
Re: Sneak peek to Unity3 version
Id be fine with downloading unity for a seprate map editor for begone. I think it would be kind of hard in webplayer. Bcuz i may hit go back page or refresh.

Reedtheman- Join date: 2010-11-13
Posts: 239
Map
The map looks really awesome I can“t wait to play!

Dutchkiller- IGN: |[Honor]|Dutchkiller
Join date: 2011-02-24
Posts: 131
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