Sneak peek to Unity3 version

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Sneak peek to Unity3 version

Post by Dmage on Mon Feb 21 2011, 21:29

Here are few screens from Unity 3.2 version which is coming very soon:





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Re: Sneak peek to Unity3 version

Post by UndeadSheep on Mon Feb 21 2011, 21:39

Redone version of the old map, interesting. I'm liking the concrete fences, and the stairs/walkway.
But, it looks much too open when you remove the grass. I'll wait until I actually play it before commenting further.

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Re: Sneak peek to Unity3 version

Post by Recoil315 on Mon Feb 21 2011, 22:46

I like the new look. Can't wait to play it.

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Re: Sneak peek to Unity3 version

Post by Pimgd on Mon Feb 21 2011, 23:10

As a fellow game developer, I'm going to ask something here...
Define "very soon".
I don't want to hear "x days", but rather more something along the lines of "Between 1 and 12 weeks".

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Re: Sneak peek to Unity3 version

Post by Guest on Tue Feb 22 2011, 04:36

it look like the one we have now but better.

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Re: Sneak peek to Unity3 version

Post by Joker on Tue Feb 22 2011, 20:46

It looks awesome xD Is that the finished version of the map, or will there be some grass implanted?

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Re: Sneak peek to Unity3 version

Post by Jim92 on Wed Feb 23 2011, 12:45

Looks great! I can't wait. :D

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Re: Sneak peek to Unity3 version

Post by Dmage on Wed Feb 23 2011, 17:17

Pimgd, there is no deadline, so I can't tell official date, but it shouldn't take 12 weeks ;)

Joker, problem with grass is that it cause lag for players with slower PCs (we saw a lot of comments relating that on Kong) so in order to expand number of players who could play the game we will have some maps without grass. Since now we have only one map (and one in development) we might launch this map without grass and add it after there will be more maps so people could choose according to their PC capabilities.

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Re: Sneak peek to Unity3 version

Post by Reedtheman on Wed Feb 23 2011, 18:40

Map editor comes I am gonna recreate Counter strike Office map with an additional ventilation so people can go sneaking. Lol

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Re: Sneak peek to Unity3 version

Post by Guest on Thu Feb 24 2011, 01:04

are u guys like proton working on new maps or weapons or bugs?

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Re: Sneak peek to Unity3 version

Post by Dmage on Fri Feb 25 2011, 14:17

Map transformation is almost finished.

All ladders will be fully functional, so players will be able to climb on silo:



Ladders to 'swat building' has been added:



New building has been added:



Pool removed and changed with new object:

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Re: Sneak peek to Unity3 version

Post by UndeadSheep on Fri Feb 25 2011, 14:43

Wow, that looks amazing.

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Re: Sneak peek to Unity3 version

Post by Proton on Fri Feb 25 2011, 17:30

Reedtheman wrote:Map editor comes I am gonna recreate Counter strike Office map with an additional ventilation so people can go sneaking. Lol


The problem with the level editor idea is lightmapping. The reason these shots look so cool is mostly because of Beast in Unity3 Pro. It takes I think 8-10 hours just to render the lightmap for that level, and it can only be done through the unity editor (not in the webplayer).

There might be a technical solution for this, but I'm not sure what it would be at this point.

@Joker: Grass will not be solved in this next release. We can leave in the toggle in options to turn on the experimental grass. But as Dmage said, by default it will need to be off for now.

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Re: Sneak peek to Unity3 version

Post by Reedtheman on Fri Feb 25 2011, 18:08

Id be fine with downloading unity for a seprate map editor for begone. I think it would be kind of hard in webplayer. Bcuz i may hit go back page or refresh.

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Map

Post by Dutchkiller on Fri Feb 25 2011, 18:17

The map looks really awesome I can“t wait to play!

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